At the MWC press event, Microsoft claimed it was the only holographic device capable of displaying 47 pixels per field of view, making 8-point fonts legible. (And more information can be displayed on the screen.)
The laser-based display uses waveguides. slender glass panels that reflect the eyes hologrammatische projections. These were cut from three to two layers, which increases the weight savings of the second version and consists of lighter carbon fibers.
Fortunately, HoloLens 2 does not require "customization". In contrast to the elaborate calibration required for the first model, users can slide the device on, tighten the wheel at the back, and get started. Microsoft has simplified this by adding two small cameras on the bridge, measuring the pupils' pupil distance, and adjusting the image accordingly. This added some additional bonuses: eye tracking (which affects what you see in the holographic field, such as scrolling a list of objects as your eyes move downwards), and retina scanning credentials , This means that a company could bypass a HoloLens and automatically calibrate the headset and log in without any problems.
The headset may weigh less than its predecessor, but as the unit has been redesigned for balance, it has an even greater effect on comfort. Microsoft has removed the focus from the front of your face. While the original HoloLens bored in the nose, the HoloLens 2 weighs more heavily on the head ̵
During this component shuffle, Microsoft seems to have switched to a Snapdragon 850 to power the headset by swapping the Intel chip of the first HoloLens – I suppose this was done preserving energy. There are also many more important internal hardware upgrades. A new time-of-flight depth sensor makes gesture control much more uncomfortable than yesterday's original one-handed pinch settings. You can grab and tap buttons, sliders, and controls with both hands, and the space for interacting with things seems more sensitive to being more useful.
HoloLens 2 is undoubtedly less people than the original, which is surprising. This time there are no Minecraft tricky demos or Star Wars ties. Microsoft knows that Mixed Reality really needs to make land to learn a lesson from history. When computers and (or even microwaves) first surfaced, they were expensive niche curios. Functional high-end devices that were slightly better than older tools, so cheap that only companies could afford them. But then the technology continued to develop, the price dropped and the devices flourished. It's what the mixed reality needs as it moves forward.