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Apple announces new App Store rules

Ah yes that Apple App Store. Many of us as old as filth (like yours, really) can remember when Apple and Google occasionally announced how many apps were in the App Store and Android Market. In late 2009, IDC predicted that the introduction of Apple’s rumored tablet would help the number of apps in the iOS store reach 300,000 a year later. And you may remember how Apple marketed the store. For almost anything, Apple would tell us “there’s an app for it”.

Apple will allow some game streaming services to be available in the App Store with restrictions.

With around 2.2 billion apps in the App Store, the latter has become a legal and regulatory problem for Apple despite the money it generates for the company̵
7;s vault. The notorious Apple tax allows Apple to cut in-app purchases by 30%. Because the company doesn’t allow iOS users to install an app from a third-party app store, Apple is forcing users to pay more for certain apps. This is the subject of a class action lawsuit against Apple and a regulatory investigation in the US and Europe. last year the US Supreme Court got 5-4 votes ruled that plaintiffs could try to prove that Apple was acting as a monopoly by raising the price of App Store apps. However, Apple claims that his role in the App Store is that of an intermediary and that he should not be named in this lawsuit. The Supreme Court disagreed with Apple, stating that iPhone and iPad users will buy their apps directly from Apple. This allows owners of iOS and iPadOS devices to sue Apple directly.

With iOS 14 about to be released, CNBC reports that Apple has revised its App Store guidelines for the upcoming development of iOS. These guidelines are used by Apple employees to approve or reject apps and / or app updates in the App Store. This is a very topical proposition as Apple recently removed the popular Fortnite game from the App Store and closed Epic Games’ developer accounts late last month. Epic had violated Apple’s regulations preventing developers from evading Apple’s 30% tax by offering their own direct payment system.

Some Fortnite users who downloaded the game from the App Store were given the option to subscribe by Epic by making a direct payment to Epic. The developer offered a 20% discount of $ 2 (@ $ 7.99) to those who had used Epic. Apple charges $ 9.99 to subscribe to the game through its in-app payment platform.

Apple will now allow certain game streaming services like Google Stadia and Microsoft xCloud with some restrictions in the iOS app storefront. Games must be downloaded directly from the App Store and not from an “all-in-one app”. Developers are allowed to offer a “catalog app” that links to other games on the service, but each game must be an individual app. This means that a 100-game streaming service requires an individual App Store listing and developer account with Apple for each. The games have to offer some basic functionality when installed and have to accept Apple’s in-app purchase system which allows the tech giant to save 30% on those purchases.

A Microsoft spokesman said, “This remains a bad experience for customers. As in a movie or song, gamers want to jump straight into a game from a curated catalog in an app and don’t have to download more than 100 apps to play them individually.” Games from the cloud. “Apple wants the streaming services to look like a bundle of games and says that each game needs to be checked individually. The company has its own bundle of iOS games that can be subscribed to. This, of course, is Apple Arcade.

Another change made by Apple affects one-to-one tuition offered through the App Store. Such virtual lessons can now be offered without Apple saving 30%. However, Apple continues to cover the 30% for classes taught by one teacher to multiple students.

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