60 fps mod. Rather than giving Sony an ultimatum, McDonald said it always planned to wait for Sony to clarify what its plans for Bloodborne are in the future. “I said I would wait for Sony to clarify their plans with Bloodborne and release my patch,” McDonald told IGN. “”
Original story: A prolific console game modder managed to get Bloodborne up and running at 60fps, but has decided to stop making the mod public and will wait and see if Sony updates the game for PS5 first.
Lance McDonald – perhaps best known for his work with PT – recently shared a video showing Bloodborne running at 60 fps. In the comments on the video, he stated his intention to make the mod available to the public: “I will publicly release this patch once the PlayStation 5 is released and Sony has clarified whether or not Bloodborne will be improved on this system or not in any way.” , he said. “Out of respect for PlayStation, I want them to have their first chance to put 60 fps Bloodborne in the hands of the players.”Should Sony’s boost mode for PS5 not bring Bloodborne to 60 fps, McDonald will release the mod for the players. It should be noted, however, that it is not easy for PS4 to apply mods to similar PCs, so it requires technical expertise to use them.
The standard debug menu for Bloodborne can double the frame rate, but this also doubles the game speed. McDonald had to study the PS4 Pro update for Dark Souls 3, which uses the same engine as Bloodborne, to figure out how to hack and modify the game.
I patched Bloodborne to run at 60 fps. It works fine (about as well as the Dark Souls 3 PS4 Pro patch) except the game is out of timing and the entire game is basically fast-forwarding. This runs on a base PS4. pic.twitter.com/vfdjjWxpp5
– Lance McDonald (@manfightdragon) April 28, 2020
“A variety of features such as cloth physics, particle and special effects, ambient wind, enemy patrol paths, motion blur sample rate, and elevator movement speed require manual patching,” said McDonald in the video detailing his process. “This way the game logic is adjusted correctly based on the time that has passed between each frame, rather than being tied to a fixed timestamp.”
Sony has announced that almost every PS4 game will be playable on PS5 thanks to backward compatibility, some of them through a Boost mode. However, it’s not clear whether the Boost mode enhancements by Sony / the developer are tailored to the specific games, similar to many Xbox backward compatibility projects, or whether the Boost mode is an automatic process. With no developer input, Bloodborne may seem to need a McDonald’s patch to hit that golden 60 fps.
Matt Purslow is IGN’s UK news and entertainment writer.