On the third day of his multiplayer beta test, Infinity Ward has opened the tenons for more users to Call of Duty: Modern Warfare. In addition, new maps and modes were published.
I played it quite a lot and reached level 17 in the beta test over three days of combat. I have no statistics because they do not seem to be activated yet. But it's pretty good and I'm actually feeling better than in the past. I can handle many fights with more kills than death. And if you even know me, that's better than usual. (You can see some of my newer games in the video.)
The Activision developer said the beta is now open to anyone with a PlayStation 4. It tests new maps, modes and raises the level cap to 20. It has also activated the mini-map, for which many players have lobbied.
The first broad beta for Modern Warfare began on Thursday and lasts until Monday morning. The game debuts on October 25 on Windows PCs, PlayStation 4 and Xbox One.
As of Thursday, I started playing 6-on-6 multiplayer bouts on day passes, including Azhir Cave, Hackney Yard, and Grazna Raid. On the second day I also played Gun Runner. Infinity Ward has begun adding 1
I played mostly team deathmatch and domination modes, but on Saturday also played a HQ mode where teams took control of one another Need to fight HQ point on the map. The spot changes every few minutes. And now players can choose the modes they want.
And the minimap is now available, which is a big deal because the developers have tried to get rid of it in the name of realism. But usual players – especially really good players – complained that it was gone. It's back for those using a UAV or having a personal radar.
Infinity Ward is working on some of the errors associated with cruise missiles, spawning, cutting, smoke and Semtex shells that sometimes do not explode.
Next week, Infinity Ward will extend the beta to other platforms such as PC and Xbox One. There will be massive battles with ground war and more cyber attack modes (where you pick up a hostile electromagnetic pulse device near the enemy data center) and night modes (where you play with night vision goggles). The developers will also show a realism mode.
In cyber attack, two teams appear on opposite sides of the map and are forced to pick up an EMP device set it up in the data center of the opposing team.
When a team sets up the EMP device, the opposing team has the ability to defuse it before it explodes. Players have only one life per round, but can be resurrected by a teammate after being knocked down to 0 life.
A team wins the round when either the EMP device goes out on the enemy base or all other team players are eliminated. The first team to win five rounds wins the match.
The EMP device has a built-in heartbeat monitor that lets you identify enemies for your team. It can also be exchanged with a weapon and still be carried by your soldier on the way to the enemy data center.
Planting and defusing the EMP device is done relatively quickly. By default, planting or defusing takes only a second or two. The resurrection of a player, on the other hand, takes a little longer, and if a player stays in a state of defeat for a short time, he is eliminated for the round. The developers claim that it looks very similar to Search & Destroy, but Cyber Attack introduces some additional mechanisms to revive players and create rotations.
I have to try that out. The developers say, however, that several cards in the multiplayer card pool have night variants.
Although the map design for these locales is identical, NVGs need to be used for the variant version of these maps to see in the dark. Night variations of cards can be viewed in all playlists. So be sure to vote on cards and load them into a new lobby.
When you call the game on a night map, your night vision goggles are automatically activated. Although these glasses can be removed, it is usually not the smartest option, as these cards have limited light sources in otherwise complete darkness.
However, bright light sources dazzle anyone wearing glasses. These lights – possibly generated by lightning or other means – can turn gunfights into a cat-and-mouse game with light sources. For example, you can turn on a light switch.
Outside the light sources on the card, laser sights on weapons can also penetrate the darkness.
You should try it for as long as you can. The graphics do not look so good on the PS4, but the sense of realism is very well done. You jump from a helicopter on a rope, tighten your weapon and run straight into the fight. It never interrupts immersion. The cards are very well done. I like to play domination (where you have to dominate three flags on the map) on Grazi Raid.
I used my light machine gun to defeat enemies with higher firepower, but the weapon I do not have is not good at long distances. But quite often I lose weapon leaflets to those who own lighter weapons like assault rifles and submachine guns.
I'm looking forward to trying out some of the more unusual experiences, such as night mode. But as a Call of Duty regular, I like this multiplayer game. Of course, I have not played the single player campaign yet.