We already knew that Crysis Remastered would support ray tracing if you had the pc hardware to run it. Ahead of its release on current generation PCs and consoles, Crytek announced this week that the PS4 Pro and Xbox One X will have ray tracing support for the first time in this generation of consoles – because it will appear in the current generation of console versions Crysis Remastered.
Crytek’s Crytengine offers software-based ray tracing so that current generation hardware can support this function. As early as 2019, the game studio showed the Neon Noir Tech demo, which, according to Crytek, was developed with a modified version of CryEngine 5.5. Software-based ray tracing is not remotely new. Most recently, Nvidia added the feature to GTX cards in 201
Ray tracing is a rendering technique that can be used to create lifelike lighting, reflections and shadows in games. The next generation of consoles – the PS5 and Xbox Series X / S – will include hardware accelerated ray tracing as this is a feature of the AMD RDNA 2 GPUs that every system will use.
Eurogamer‘s technical breakdown socket Digital foundry had the opportunity to visit Crytek in Germany and did a technical analysis of Crysis Remastered on Xbox One X with ray tracing enabled.
As the outlet notes, while this may be a technical achievement for the Sony and Microsoft Pro consoles, it may not be the way you want to play the game. Without ray tracing, the PS4 Pro can run on the Xbox One X at 1800p and 2160p, but on the PS4 Pro and 1080p at 1080p and on the Xbox One X at 30fps with activated ray tracing. Water reflections in the game do not include any ray tracing functionality either.
Crysis Remastered arrives September 18th on PC, PS4 and Xbox One.