This fall and beyond, Destiny 2’s major playlists will see major changes and additions, including nifty weapons for strikes and a unified version of Gambit.
Bungie outlined these changes in his last blog post. We’ll go through them using the playlist, but the first few additions are universal. As Bungie said, Season 12 (the first season of Year 4) will add a unique set of armor to the core playlists, and a new set will be created every year in the future.
This armor set is apparently shared by Strikes, Crucible, and Gambit, but has unique “decals and shaders specific to the activity”
Similarly, in Season 12, Bungie will be reviving “Pursuit Weapons” (formerly known as Ritual Weapons, and before these top of the range weapons) with the release of a new pursuit sniper rifle apparently called the Adored (according to the image filename on Bungie’s website). Like the armor set above, this sniper rifle can be earned through Strikes, Crucible, or Gambit. And like the ancient ritual weapons, it will offer multiple perk combinations rather than playful, unique perks like the one that initially led to the removal of pursuit weapons. Just like the new armor set, you can customize this sniper rifle with cosmetics from the three core playlists. If you want, you can get ornaments for all three playlists and swap them out as you wish.
The number of playlists is determined on the strike page itself. As of season 12, there is only one general Heroic Strikes playlist and one Nightfall: The Ordeal playlist. In a total surprise, Bungie says the goal is to add Adept weapons to Strikes “in a future season.” These would likely be tied to the highest levels of the Ordeal Nightfalls, but that remains to be seen. Still, the idea is exciting. Adept weapons have an additional perk and were previously exclusive to the Trials of the Osiris Lighthouse. It would be fantastic to see how PvE equivalents are linked to endgame challenges like Ordeal Nightfalls, especially because of the difficult Grandmaster difficulty.
Speaking of trials against Osiris: At some point in season 12, Adept weapons will be given. The lack of Adept weapons for flawless runs has been a major complaint since the playlist was released, so this update cannot come soon enough. The Crucible as a whole also receives an optimization that controls the number of modes available. From season 12 we have:
- Recommended modes: Control, Elimination, Rumble, Survival (and Solo or Freelance Survival)
- Changed weekly: Clash, Mayhem and Showdown
- Special modes: Iron Banner (with a new solo freelance mode for Iron Banner) and Trials of Osiris (still on the weekend) as well as private lobbies
Finally, we have Gambit up for the biggest overhaul of all. Simply put, Gambit and Gambit Prime are combined in a mode known colloquially as Gambit Perfected. The new version of Gambit will use the same single turn structure as Gambit Prime, but the enemies have been rebalanced after hiding the special armor that was released alongside Gambit Prime in the season of the Drifter.
Bungie says it will now take a little longer to conjure up the primeval, but it will also take a little less time to kill. Blockers have also been rebalanced to make 15 more Blockers more valuable, and the Primal Slayer buff has been optimized significantly. You still have to kill Primordial Envoys, but these Envoys will now appear for 40% of the damage done to the Primordial Damage each. “So when you’re under attack and the primeval is healed a lot, you have the opportunity to get more Slayer buffs and catch up,” explains Bungie. The Primeval Invasion Timer (how many times you can invade while the enemy is on their Primeval) has also been lengthened slightly compared to the normal Gambit, so you don’t get arched off the side (or towered over, with missiles or hammer heads) that many times.
Ultimately, Bungie expects the new version of Gambit to be faster than Gambit Prime, which was already faster than regular Gambit, which is good news for the mode as a whole. All of the changes and additions described here sound pretty good, to be fair, but Gambit desperately needs adjustments after being largely untouched for nearly two years. Bungie says there will be more details on when these changes will be made in the future, and as we know more, you will know more.
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