Facebook has unveiled its standalone Oculus Quest 2 wireless virtual reality headset, which starts at $ 300 and has 50% more pixels than the previous version. Meanwhile, Facebook announced that it was no longer making PC-based Oculus Rift headsets. All of this was announced on Facebook Connect today.
A 64GB version costs $ 300 and a 256GB model costs $ 400. The headsets will be delivered on October 13th with two touch controllers each. At 1.1 pounds, the headset is 10% lighter than the original 2018 Oculus Quest. You don’t need a PC to use the Quest as the headset has its own processing and built-in sensors to detect your hands and surroundings .
The new headset is compatible with the Oculus Link, which connects the Quest to a PC to give you more power when running Oculus Rift and Oculus Rift S headsets. This includes the upcoming VR shooter Medal of Honor: Above and Beyond from Respawn Entertainment.
However, Facebook also announced that it would stop developing the family of Oculus Rift PC-based headsets thanks to the Oculus Link. You heard that right. The wireless Quest 2 is the future. There will be no more Rift headsets. The difference is that the Quest is wireless and its processing and sensors are in the headset. The power of a complete PC can be used via a link cable. The Rift, on the other hand, has no processing in the headset and must be connected to a PC. The problem is, it̵
Hands-on Oculus Quest 2: Give Facebook’s latest headset – and Horizon’s virtual world – a spin.
“We think we have the headset that can play both stand-alone and PC-enabled games,” Oculus’ Rangaprabhu Parthasarathy said in an interview with GamesBeat. “We have now reached a point where you can have the best of both worlds with a headset.”
The Quest 2 uses a Qualcomm Snapdragon XR2 processor platform (the same chip found on the latest Samsung Galaxy smartphones) and has more RAM for storing running applications, with 6GB on the Quest 2 compared to 4GB on the Quest.
The headset has a resolution of 1832 x 1920 per eye, or 3.5 million pixels, which is 50% more than the original Quest (it supports 1600 x 1440 pixels per eye or 2.3 million pixels). Initially, the headset won’t support a 90 Hertz refresh rate, but Facebook said it will be soon. The start update rate on the quickly switchable LCD display is 72 Hertz. That’s not good for early adopters, and we don’t know how long it will be before the 90 Hertz update is available.
The two controllers give you 6 degrees of freedom as well as hand tracking where the sensors can capture your hand and finger movements so you don’t have to use a controller at all. The touch controllers have been redesigned for better ergonomics (inspired by the Rift controller design) and better haptic responses (touch feedback).
“The reality is that controllers will likely always have a place in our ecosystem,” Parthasarathy said. “But we’re also seeing that hand tracking is a really accessible way for more people to get into VR and interact with the content.”
Facebook is now taking pre-orders. The headsets will be available in 22 countries. Retailers include Best Buy, GameStop, Target and Walmart in the US. Currys PC World and FNACDarty in the UK and European Union; and Amazon worldwide. Japanese retailers include Bic Camera, Yamada Denki, Yodobashi Camera, and Geo. Previously, the Quest was only available through online orders in Japan.
For convenience, Facebook offers an optional customizable head strap and facial surface accessories that give you more choices for fit and comfort. You can make an IPD (the width between your pupils) adjustment using a mechanism built into the headset. It has three notches that allow you to adjust the spacing, unlike an analog setting on the earlier Quest. This is because when there are notches, it is more difficult for you to lose the right attitude while playing.
The Oculus Quest 2 has positional audio built right into the headset so you can better hear your teammates or what is sneaking behind you without headphones. For enhanced audio or private playback, you can connect your headphones or earphones to the 3.5mm headphone jack.
You can expect a battery life of 2 or 3 hours. It will be more like 2 hours for gaming and 3 hours for media viewing. You can check the battery status in the Oculus app settings or in VR through Oculus Home. With a USB-C power adapter, the Quest 2 is fully charged in about 2.5 hours. The hand controls weigh a quarter pound each, and the double-A battery lasts about four times as long as the original, which is about 30 hours.
The headset supports play areas in seat or room size. The space scale requires a minimum of 6.5 feet by 6.5 feet. The Oculus Link cable costs $ 80 and its main advantage is its 16.4 feet length. The USB 3 Type-C interface allows you to use a cheaper custom cable, but you will likely have a much shorter cable length.
Facebook sells a carrying case for $ 50 and an Elite strap with an extra battery for $ 50. Logitech sells its G333 VR in-ear headphones for $ 50. You can cast the pictures you see in Quest 2 to your phone using the Oculus app or to your TV using a supported casting device. Casting currently supports all generations of Google Chromecast, Google Home Hub, Nvidia Shield, and most Chromecast-enabled smart TVs. Chromecast Ultra is recommended for best results.
There are hundreds of titles on the Oculus Quest already, and Quest 2 will play these games (along with new releases, of course). In addition to playing games, you can watch live concerts, watch films with other people and participate in events via social VR apps such as Facebook Horizon or Oculus Venues.
New games for Quest 2 include Little Witch Academia by Univrs; Population: One from Big Box VR; Rez Infinite from Monstars and Resonair; The Walking Dead: Saints and Sinners by Skydance Interactive; and Warhammer 40,000: Battle Sister from Pixel Toys. The Climb 2 and the Sniper Elite are also in the works.
Parthasarathy said that Facebook / Oculus didn’t expect the original Quest to be this popular and that the product was flawed for most of the device’s two-year lifespan. In particular, Facebook said its large factory was struggling to make enough of the optical parts in factory clean rooms.
“It’s always sold out and not because of a lack of inventory. To be very clear, we made a lot of units. It has had a very good response from consumers, ”he said. “And what also happened is that our developers see real traction on the platform. We have a lot of developers who have made strong revenue on the platform and it is growing. “
He added, “VR has been showing promise, but it has had its seizures and relapses. And for us this is the right moment when we have this thing that is incredibly accessible and very intuitive for people to use. And we just wanted to bring it to a lot more people. “
Facebook made major investments in the second product.
“With the Quest, we were at full factory capacity and setting up another factory would have taken a long time, which would have been better spent investing in higher capacity for the second generation Quest,” he said. “So that’s literally what we did when we established and reached our capacity with the first Quest offering. We found that we had two options. We could build even more factory capacity, which would have taken a few months, and this was pre-COVID that I am talking about. Or we could simply double the next generation product, where we would invest in significantly more infrastructure from the start. “