Football fans all know the excitement, or more recently the agony of waiting for the latest version of the FIFA franchise, but where have they got to in the last 14 years?
If you are a Pro Evolution Soccer fan you can think of all FIFAs as a unit, but the majority of players will complain or praise each variant, which is often confused by EA’s decisions.
We’ve seen the addition of game modes like The Journey, the improvement in the ability to mimic behavior, and significant game changes like team chemistry.
It seems fair enough to forego comparing graphs, which have improved relatively consistently over the years, to keep up with technology as a whole. The stage is more concerned with gameplay and features.
But what are the last 1
Sure, the popular street football component returned in FIFA 20, but it seemed far too much to favor attackers and shifted away from real player movements. It was lazy by EA.
It was an improvement on FIFA 18, not that that says much. Many of the changed game modes felt uninspired and the game seemed to be improving slightly in terms of quality.
Patches and bugs had a huge impact on Ultimate Team mode. People had to spend money to get a decent team.
It was good that FIFA finally added the women’s game mode, but the quality didn’t correlate and it became more difficult to play with the women’s teams – not to mention how overwhelmed some of the players were. However, it was a bit refreshing to adapt to new strategies.
Player control was a bit of a decline in FIFA 14, but this change was welcome when defending fast attackers.
It was a significant improvement over other versions of the game, but the gameplay and player controls left room for improvement. FIFA 13 allows you to go through the mode as a player with certain standards set by a manager. This was a nice twist.
A much improved Manager Mode meant a strong performance from FIFA 07, which Accrington Stanley also sponsored for the 2007-08 season.
The cutaways and game material were a bit inferior to before, but the AI was well executed and made for a fun FIFA to play.
Strength and speed have had a new focus in FIFA 11 and have become increasingly important with the shift in gameplay, especially due to the Personality Plus feature.
Controlling enemy AI and 360 players was a huge advancement in FIFA games, and the Virtual Pro element gave players a new way to enjoy the game.
There was only a short time between playing Euro 2008 and FIFA 09, but an increase in pace and a greater need for accuracy forced a more refined version of the game to perform well.
FIFA 17 was just consistent. It was more reliable than other versions and gave you more control over your players. It also gave us the trip, which was a great way for FIFA to offer their players more.
This version saw a real revolution for the series. There was a far more authentic understanding of pace and the improvement in the added AI that gave the gameplay the much-needed depth.
The undisputed goat of the FIFA franchise. Realism combined with ingenuity, new game modes and exciting features have produced the unmatched edition of FIFA.
It’s a shame that recent versions of the game have seen a decline as EA has overcompensated in various areas to take advantage of the game modes’ popularity at the expense of the game itself.
But the complaints are rife, from unpredictable controls to unrealistic skills. It therefore remains a miracle that they are so consistent across the games.
Of course, there is sentimentality to each level, and the two are unlikely to be exactly alike. The stage is more motivated by what the game really offers than by expected developments such as sound and picture quality.
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