Vinay Viswanath 15. September 2019 10:08:54 IST
The video game industry has spent much of its time under fire in the last two years. While part of it is admittedly unfair, like the (thoroughly debunked) connection that is often drawn by certain political leaders between violent video games and mass shootings in the United States, other charges are made, such as the industry becoming increasingly unethical, predatory and possibly using illegal practices Profitability practices seem to have far more weight.
The inclusion of highly controversial random-based mechanisms such as loot crates, which have been widely criticized by many for giving gamemakers the ability to target children with psychologically manipulative tactics that promote compulsive gambling. Similar behavior has been extensively studied worldwide. If you want to know what loot boxes are and why many regulators and legislators are affected, you should look at this statement from last year.