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Marvel’s Avengers’ Grind is good, but what is it all for?

Since the start of Marvel’s AvengerI put about 60-65 hours into the superhero loot game. I completed the campaign twice – once on PlayStation 4, once on Windows PC – and squeezed the soft cap on the gear with Thor and completed all post-game missions. I’ve had a great time so far and can’t wait to play more with a different character. But all the time and I’m still not sure what this is all for.

Marvel’s Avenger has got off to a promising start for a loot-based game. But while we know raids are coming, it’s impossible to tell if the game̵

7;s multiplayer will pay off after all my investment.


Ms. Marvel hits an enemy with a giant fist in Marvel's Avenger

As I build my heroes, I always get a remarkable new quality.
Image: Crystal Dynamics / Square Enix

in the Marvel’s AvengerWhen I play the aftermath, I charge up, collect some minor side quests that I naturally complete during the game, and immerse myself in one of the game’s dozen of multiplayer-centric War Zone missions.

There are many types of war zones. Some only last five minutes, others 45 minutes. Some I stamp through without worry, others let me fight for survival. I spend most of my time as Thor. And while I can switch between the game’s six heroes between missions, I have to stick with one until I’ve exhausted them so I can complete more difficult tasks.

After each mission I improve my Thor a little more, learn new skills and adapt existing ones. Enemies drop loot – color-coded based on how powerful it is – and each new loot increases my Thor’s numbers. Each hero has their own loot and level. While my Thor is almost done, my wife Marvel is still pretty weak.

Marvel’s Avenger makes the transmission process right. Whenever I get a new benefit for Thor, I notice the improvement. And when I build my low-level Captain America, I get instant satisfaction from my new skill.

But no matter how much I enjoy improving my characters, is it meaningless if nothing is waiting for me in the end?

What is it all for?

A screenshot of Thor and his gear in Marvel's Avengers

My Thor, fully equipped and waiting for what is to come.
Image: Crystal Dynamics / Square Enix via Polygon

Marvel’s Avenger Developer Crystal Dynamics has already spoken – albeit cryptically – of some secret post-game activity. In a now-deleted AMA before the release, the developers announced that the game will offer some sort of raid stand-in a few weeks after launch. During a War Table stream, they also talked about the AIM Secret Lab activity which doesn’t have a release date yet. It’s currently unclear whether the AIM Secret Lab will be the game’s first attack or a completely different type of mission.

The endgame sounds interesting so far. Crystal Dynamics says it will only take place on the weekends, only playable once a week, with a limited timer for the mission – which suggests that players will be kicked out if they can’t finish it on time. There are also exclusive gear for players to earn from some of these activities and unique mechanics only found in the Secret Lab mission. There are also data mines indicating another attack in Wakanda, which means that players may have more than one late game activity to keep them busy.

While all of this new raid information is exciting, I still worry that upgrading my gear is a waste of time – and a good endgame mission is the only thing that can alleviate that worry. Activities like late game raids can make or break such a game.

The raid on Vault of Glass arguably saved the entire Destiny franchise a week after it started and gave players a glimpse of what the game would ultimately look like. fate started in pretty rough shape and many gave up before reaching the final. But those who went ahead and played the first attack discovered something special – a kind of co-op experience console gamers had never seen before. will Marvel’s Avenger get your own glass vault? Or will there be an activity that is not worth participating in?

The first idea for The corporate division launched as a massive disappointment. Players were expecting a raid The corporate division‘s own glass vault. But it turned out to be a single, disappointing boss fight against an APC. The Incursions improved over time, but that first, bad late-game experience gave a lot of momentum to an otherwise promising loot game – something developer Ubisoft Massive had to work hard over the years to regain, in part by eventually playing added real raids Department 2.

Marvel’s Avenger has probably cleared the biggest hurdle: sanding is fun. I’ll probably put another 60 hours into the game to level up the rest of my characters, just like I did in my golden days World of Warcraft. But whether Marvel’s Avenger has legs and brings me back when there is a new update depends entirely on the quality of that first endgame experience.

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