قالب وردپرس درنا توس
Home / WorldTech / More mobile games are on Blizzard Entertainment's horizon

More mobile games are on Blizzard Entertainment's horizon



Diablo Immortal is just the tip of the iceberg for Blizzard Entertainments new activities in Mobile.

Following the unveiling of Diablo Immortal at BlizzCon on Friday, I had the opportunity to speak with Blizzard founder Allen Adham, who is currently the executive producer of Incubation, about his recently announced mobile game and the opportunity that other Blizzard franchises receive the mobile treatment.

No other new mobile games were confirmed by Adham, but he nodded The fact that the company is interested in developing more mobile games even suggests that more unannounced projects are currently in production.

"We are pleased to bring all of our IPs [intellectual properties] to this location and bring to a worldwide audience," said Adham. "I think, in some cases, it's all about completely new games, you see this with Hearthstone ̵

1; a whole new idea of ​​a whole new game type using the Warcraft IP, in some cases it could be – like We have shown with Diablo Immortal – a similar type of game that differs from the core franchise and is not associated with it. "

  Demons destroy on the way.

Demons destroy on the way.

Image: blizzard entertainment

Blizzard's first foray into the mobile market was Hearthstone who first landed on PC and Mac in March 2014, followed by iOS and Android in the same year. Diablo Immortal will be the second one when it hits the market.

"We see this as another platform that is something special in its own way"

Adham found that phones are getting better and better and there is a better way His mobile games could compete with his desktop and console games connect.

"We can easily imagine games in the future that are directly linked to crossplay and maybe cross progression," he said. "I think you can expect a lot of interesting things in the mobile space in the next few years."

The idea that Blizzard ventures further into mobile life is not so outlandish. Although some people consider Blizzard to be a developer focused primarily on PC games, the story of the company is not.

"We've been making games for almost three decades, and we've made you into this story on many different platforms," ​​said Adham. "In the beginning, it was Amigas and Commodore 64s, then Super Nintendo and Sega Genesis, we see this as another platform that is special in its own way."

Of course, just because Blizzard makes mobile games. This completes the creation of games for consoles and desktops. Adham made it clear that with Diablo, several teams are working on several Diablo games.

One reason why Diablo Immortal was revealed now is the fact that smartphone technology reaches a point where this is actually feasible, a game like Diablo on the phone well to have represented. From the demo I played at BlizzCon, Diablo Immortal plays very well and looks even better than 2012 Diablo III .

  & # 39; Diablo Immortal & # 39; looks very good on the phone.

"Diablo Immortal" looks very good on the phone.

Image: blizzard entertainment

Watch only games like Fortnite that are as good as on the desktop and on consoles

Not only that, more and more people are playing games on their own phones. Blizzard developers are also gamers, and many of them spend more time playing mobile games, so they would naturally be interested in developing something for mobile devices.

"Our pipeline is richer and wider than ever"

"Internally we reflect our own audience," said Adham. "We as gamer, many of us have shifted our playing time from the bare PC or the console to much of our time in the mobile space – I'm about 50/50 desktop and mobile computers and therefore the idea we can bring with us Diablo Immortal ] on this device, and as we've seen handheld phones get higher and higher fidelity, we felt a few years ago that it was time to make an authentic product. Diablo Experience That You Can Hold in Hand. "

Adham spoke about how new games like Diablo Immortal could emerge. He talked about how Blizzard's approach to design and his big teams can turn into these new ideas

Blizzard has five development teams in Irvine, each with 100 to 300 employees, and within those teams there is the opportunity to leverage elements of those teams and to start new projects.

Adham's name World dropped out of Warcraft Game Director Tom Chilton and Heroes of the Storm / StarCraft Game Director Dustin Browder considered a few people currently working on new projects for Blizzard work.

"Today we have more new products in development, and our pipeline is richer and broader than ever in our three decades of history," Adham said. "But there are already great things." , b, e, v, n, t, s) {if (f.fbq) return; n = f.fbq = function () {n.callMethod?
n.callMethod.apply (n, arguments): n.queue.push (arguments)}; if (! f._fbq) f._fbq = n;
n.push = n; n.loaded =! 0; n.version = & # 39; 2.0 & # 39 ;; n.queue = []; t = b.createElement (e); t.async =! 0;
t.src = v; s = b.getElementsByTagName (s) [0]; s.ParentNode.insertBefore (t, s)} (window,
Document, & # 39; script & # 39 ;, & # 39; https: //connect.facebook.net/en_US/fbevents.js');
fbq (& # 39; init & # 39 ;, 1453039084979896 & # 39;);
if (window._geo == & # 39; GB & # 39;) {
fbq (& # 39; init & # 39 ;, 322220058389212 & # 39;);
}

if (window.mashKit) {
mashKit.gdpr.trackerFactory (function () {
fbq (& # 39; track & # 39 ;, "PageView");
}).do();
}

Source link