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PlayStation VR 2: The latest PSVR 2 rumors

As the life cycles of PS4 and PS4 Pro officially come to an end and Sony confirms a release date for PS5, we must ask ourselves what Sony has in store as a successor to PlayStation VR. Could it be PSVR 2?

Sony released a second PSVR headset back in 2017: the CUH-ZVR2 with additional HDR compatibility, built-in headphones and a smaller interconnect cable. The real PSVR 2.0, however, offers a much bigger jump in specifications, using next-generation hardware for higher resolution, pixel quality and refresh rate.

The main question is whether the PlayStation VR 2 can easily be upgraded to its predecessor visuals, or will features like 6DoF tracking be added or even become wireless to compete with Oculus Rift and HTC Vive? We have the latest rumors and industry insider information on what the PlayStation VR 2 might look like, expected release date, possible backward compatibility, and more.

[Update: PlayStation VR 2 could bring wireless virtual reality to your PS5 – and more. Read on to find out more.]

  PSVR 2

Moss on PSVR. (Credit: Sony)

In a nutshell

  • What is it? The next version of PlayStation VR
  • When is the time? Possibly in late 2020 or 2021, along with the PS5 release
  • How Much Will It Cost? TBC – probably around the PSVRs introductory price of 499 USD

Release date of PSVR 2

It is almost certain that PSVR 2 works exclusively with the PlayStation 5, but we now know that we have the Sony console PSVR 2 will definitely not be seen until the end of 2020 and (more likely) at least 2021.

If Sony uses its workforce mainly for PS5 production, the PSVR 2 could come out much later than the release date of the console – maybe even a year or more later. PlayStation VR was launched at least three years after the PS4 mission.

  PSVR 2

PSVR (Credit: Sony)

  PSVR 2

Astro Bot rescue mission on PSVR. (Photo credit: Sony)

News and rumors about PSVR 2

Could PSVR 2 be wireless?
LetsGoDigital has a patent for the next generation of virtual reality hardware that points to PlayStation VR Sony Interactive Entertainment filed a patent application earlier this year with the US Patent and Trademark Office entitled "Data Processing" was approved on 3 October 2019. ,

This patent describes a virtual reality headset with three built-in cameras – two front and one rear – and motion detection technology. If that's not enough, the PSVR 2 headset could also be wireless (connected via Bluetooth) and have a built-in power adapter, microphone and video / audio source. In other words, there is no need to connect headphones to the sound because speakers are installed.

This is a major change from the current wired PSVR headset and lacks an integrated speaker and microphone, although the actual look of the potential PSVR 2 headset is not far from its predecessor.

  PSVR 2

(Photo credit: USPTO / Sony)

According to the patent, the potential PSVR 2 headset could also be much better suited for motion tracking, since numerous LEDs are arranged on the back of the device headset ,

Even though the headset itself is wireless, a separate camera (such as the PlayStation camera) may need to be used to track these LEDs and the player's movements.

We also saw that the PlayStation Move controller is getting an upgrade, including its own built-in camera.

Next is the possible addition of transparency mode to the program. This allows the headset to display a certain level of transparency when needed so that the user can see the real world. The purpose of it? To enable AR applications.

And finally, we once again saw the mention of a holographic mode that allows users to play games in 3D in PlayStation VR.

Release date of PS5
Sony has confirmed that PS5 will be released in late 2020, which means we will not see PSVR 2 until then.

Leaked Internal Email
According to a & # 39; leaked internal email & # 39; by Sony (and released on NeoGaf) The PS5 will be launched on February 12, 2020 at a launch event for the "PlayStation Meeting 2020". The meeting is rumored to "show the whole world the future of Sony PlayStation".

The e-mail states that "new investments have been made in the VR area of ​​the company" and "numerous tests have been carried out on the new PSVR 2 prototype". The e-mail also states that "the top management of the marketing team began planning official consultations on the official marketing presentation of the new PSVR 2 device before the start of fiscal year 2021," suggesting that PSVR 2 may not be finished 2020 or 2021 will be published. [19659002] It is worth accepting this rumor with a big pinch of salt, as it has not been confirmed that it is an official internal email.

Following a request for comments, a Sony spokesman said, "We're not commenting on rumors and speculation."

Live events?
Siliconera spotted two announcements about Sony's virtual reality headset that may indicate the kind of experience the company plans for the future. The two were filed in 2017 and 2018 respectively, suggesting that they (if followed by Sony) could soon bear fruit.

The first refers to live events. Sony's patent describes a scenario in which a user is present in a real-world location, such as a sports stadium, and the headset "anchors" it in a physical location at the venue.

They would be surrounded by real participants and let them watch the event as if they were actually there. It sounds similar to other live VR applications like Next VR, Melody VR or Oculus Venues.

Friends as NPCs
A second patent describes how to make friends from your PSN game list to watch your games while you play. Instead of NPC crowds in the stands of a FIFA game or on the track of a Gran Turismo race, your friends could opt for an avatar display in their game.

These avatars might be true to life or any kind of stylized representation they would like to submit. They could either watch real-time in virtual reality or show their support through a "preprogrammed" clip.

The fact that Sony has already registered these patents suggests that PSVR 2 may be closer than we thought. ,

Could it track eye movement and head movement?
A new patent suggests that PSVR2 should track eye movement and head movement.

What will that do for VR? According to the Sony Interactive Entertainment patent, immersion is enhanced by refining what each eye sees – also known as "parallax images" – for enhanced stereoscopic depth. Sony also develops technologies to keep these images relative when you turn your head.

However, there are other ways to look into VR, including alternative control methods and / or interface options – which would be a good barrier-free option for players with disabilities.

  Photo credit: Sony / USPTO

PlayStation VR 2 could fuel the future of Gran Turismo Kazunori Yamauchi, the inventor of the Turismo series, announced that the focus of Polyphony Digital in the use of the power of next-gen consoles primarily lies on VR.

"The first thing that will be affected by more power is VR," Yamauchi told GT Planet. "I do not think that anything else requires so much computing power, I really like VR, I'm the one who believes in the possibilities and is well-suited to a driving game."

Because Gran Turismo is an exclusive PlayStation series , the future of the racing franchise will likely be inspired by PlayStation VR and its likely successor: PlayStation VR 2.

While Sony has not yet officially confirmed the development of PSVR 2, Yamauchi's comment indicates that the company is in terms of The upcoming PS5 will be largely based on VR.

] "VR is something that really depends on the evolution of GPU performance, and on the hardware for it, as well as on display devices," Yamauchi continued give this hardware limit, and that limit will never be high enough for us! Obviously, this will gradually improve over time, and we'll make sure that wi r following it. "

  PSVR 2

Gran Turismo Sport (Credit: Polyphony Digital)

(Credit: Polyphony Digital)

Current PSVR headsets work with the PS5.
The first details of the PS5 were released in early 2019 and confirm that your current PlayStation VR headset works with the next generation console.

Speaking to Wired, Mark Cerny (senior systems architect at Sony working on the upcoming console) confirmed that all existing versions of the PlayStation VR are compatible with the next-generation console.

Is there a new PlayStation VR 2 from? Start is currently unclear. Cerny said, "I will not go into the details of our VR strategy today."

While he did not say that Sony will not upgrade its virtual reality headset when launching the next-gen console, he said it was quickly made clear that it's worth buying an existing PSVR if you do not already have one ,

He also said, "VR is very important to us and the current PSVR headset is compatible with the new console."

Backward compatible
PlayStation 4 games are backwards compatible with the PlayStation 5, so you may want to move your existing PSVR catalog to the next console.

Good news for eyeglass wearers?
According to a published patent (discovered by Upload VR), Sony is working on "eyewear with eye tracking and electro-optic signaling for an HMD".

These Sony-developed prescription glasses are designed specifically for the wearer and can be detected by the VR headset via a coded sensor. In other words, eyeglass wearers could use VR much easier. We do not expect these goggles to be cheap, but the implementation of eye-gaze software means we can probably expect to see them in the PSVR 2 price …

PSVR 2 Price

The current PlayStation VR Starter Bundle is available for $ 200 / $ 259 / $ 420, but these affordable costs came after several price cuts.

The original price for a full $ 499 bundle ($ 399, about $ 650) could give us a good idea of ​​what Sony will do. Charge the PSVR 2 headset.

Of course, this new headset has some potentially expensive technologies that go along with the increased potential of the PS5.

Japan Display (JDI), a Sony-led LCD manufacturer, recently announced its 2,200-inch (ppi) 3.2-inch displays at 2160 x 2432 resolution. PSVR currently uses a resolution of 386 ppi and 1920 x 1080 for a 5.7-inch screen.

  PSVR 2

How Pixel Density Can Enhance VR Experience. [Image credits: JDI]

Adding better display quality and doubling the number of screens could drive up the price.

Currently the only next generation VR headset on the market is the HTC Vive Pro which is retailable for $ 800, 800 or around $ 1,045. Depending on the hardware of the PSVR 2, Sony may choose this device as a premium device.

However, this would likely contradict the brand offering affordable entry into the VR. We are confident that Sony will avoid putting VR on everyone except the richest among us.

We have also discovered a patent for improved motion control rods with finger tracking and haptic feedback.

Higher-cost PSVR 2 packages may include these controllers for VR experiences that a DualShock controller can not provide.

  PSVR 2

The PS4 Pro will be over four years old in early 2021. (Photo credit: Sony)

Why exclusive to PlayStation 5?

PlayStation 4 owners (especially Pro owners) may be upset if they find that PSVR 2 does not work on their consoles.

However, it could be the only option from Sony that makes the second headset feel like a true next-gen.

We tested PSVR on the PS4 and compared the graphic quality with the Pro. In "Pro Mode", we have seen slight improvements in texture, graininess, and delay reduction. In the end, however, the difference did not feel so significant.

Although the PS4 Pro offers a lot of power, it may not support VR with the higher resolution and pixel density offered by Sony's new JDI displays.

The PSVR 2 may require processing power that last generation consoles simply can not match.

The PlayStation 5 uses the latest AMD Ryzen CPU and updated Radeon graphics, upgrading the AMD Jaguar CPU from PS4 and Pro. Sony may have problems making its new headset compatible with two separate graphics systems.

All Updated Hardware, Design, and Accessories Components

The most specific information about what PSVR 2 could do comes from JDI's announcement of the 3.2-inch display at 1,001 ppi and a resolution of 2160x 2432.

JDI claims that this display reduces latency to 2.2 ms (compared to today> 18 ms), allows 120 Hz (as with PSVR 1), and requires less processing power to achieve better image quality – which may unlock a lighter, smaller display design for the headset.

The updated AMD Ryzen chip that Sony uses in the PS5 could certainly achieve the computing power needed to support these displays.

  PSVR 2

Sony, which uses JDI screens for their smartphones, will most likely use these updated displays for its new headset. Considering that the design of the PSVR 1 was already enjoyable for long seasons, it could make the use of his heir even more enjoyable.

Of course, if the PlayStation VR 2 has two monitors, it will be more difficult to meet the graphic demand for the headset. For example, if Sony wants 4K VR, the PS5 must be 8K streaming capable – and it will be.

We suspect that the PSVR 2 could work wirelessly considering that when Sony upgraded from PSVR 1 it prioritized the size and weight of the cable connecting the headset to the console, even annoying. Complete removal is the logical next step.

In this way, Sony will also simplify the space tracking support for PSVR 2. Oculus and HTC have been supporting 6DoF tracking for years of experience Key areas where PSVR can not compete.

The PlayStation camera keeps track of your head and controller movements as you play while sitting. However, it can not keep track of when you are moving. Our examiners found that she often lost the controller even when she was not moving.

Room tracking support only helps Sony to increase the size of its games library, as it supports more experiences based on wandering around a room.

Of course, this could mean that the new PSVR 2 bundle includes some room sensors to improve tracking of the camera.

  PSVR 2

Most VR bundles of the first generation were supplied with the camera, but none with 6DoF tracking sensors. (Photo credit: Sony)

However, Sony might instead opt for Lenovo's Mirage Solo headset, which incorporates WorldSense tracking technology into the headset itself. If you reduce the number of peripherals, setting up the device can be easier.

We also suspect that Sony plans to double Move-Controller. A patent shows that it wants to compete with the Oculus Touch and Vive controllers by adding improved tracking functionality to its Move-Wands.

  PSVR 2

The most promising idea of ​​Sony is the "reaction force generator", in which parts of the moving rod are extended or reduced depending on what the user "holds" in the game.

This technology can make the experience feel more insistent than before, without giving up the controllers completely (see: Haptic Gloves by Oculus ).

In addition, according to another published patent (discovered by Upload VR), Sony is working on "eyewear with eye tracking and electro-optic signaling for an HMD".

These Sony-developed prescription glasses are designed specifically for the wearer and can be detected by the VR headset via a coded sensor. In other words, eyeglass wearers could use VR much easier. We do not expect these glasses to be cheap, but the implementation of eye gaze software means we can probably expect it to arrive in the PSVR 2.

PSVR 2: Exactly what the VR industry needs? As I mentioned earlier, PlayStation VR does not meet Sony's sales expectations, but sales are not ahead of the competition with high-end VR headsets, but Sony had expected the entire VR market to grow becomes.

Instead, Sony is probably worried that VR will remain too niche to make the profits the company once hoped for. Kodera said Sony would have a "more realistic outlook" on the type of future sales it can expect.

Kodera's statement implies that Sony still wants to produce more VR devices. Unfortunately, the lukewarm VR market could mean that Sony is spending less time and money on future VR experiences.

Ideally, the PlayStation VR 2 and other next-generation headsets with better specifications and fewer cables could revive the market and keep Sony on the go with VR.

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