The breadth of music Chiptune artists can take from old video game consoles is unbelievable, but at the same time it's the hardware that's been specifically designed to produce a series of sounds that accompany a game. However, Alexander Semenov managed to create an entire Chiptune album using only the sound capabilities of the incredibly limited built-in speaker of a motherboard.
The sounds produced by a motherboard are largely intended for diagnostic purposes. Simple beeps and flashing lights indicate that the device is turned on or that you have successfully saved changes to the settings, or that all of your hardware is working properly. This is however the case. In the '80s, before dedicated sound cards in a computer were a thing, game developers found ways to manipulate the limited sound capabilities of a motherboard to provide soundtracks and effects to DOS games, but decades later, Chiptune artists usually stick to consoles like the Game Boy or the NES to compose their music.
It took almost a year and a half to complete Semenov's Beeps system is a surprisingly audible (if you are interested in chiptunes ), 26-minute album with 23 tracks showing various tricks and techniques to get unique sounds from classic PC hardware. He posted the entire album on YouTube for your enjoyment, but if you can save a 42KB download, you can also download it as an MS-DOS program and play it on your own X86 computer or through a DOS emulator.
Enjoying the compositions of Semenov's PC speakers is relatively easy, but when you create your own, things get difficult. While performing in this detailed explanation process that he has created, not only do you have to work within the confines of the hardware (making hi-hat cymbal sounds was not possible), you also need to find clever ways to expand what the hardware [kann]. do (use known audio sounds to make the listener hear some quiet sounds). The work on the many technical limitations is just as much part of the art as the last album.
[habr via TechCrunch]