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Home / SmartTech / Sony's PlayStation Classic uses an open source emulator to play their games – TechCrunch

Sony's PlayStation Classic uses an open source emulator to play their games – TechCrunch



The worm seems to have turned. Emulators that people used to run old console games on their computers were once the scourge of the game industry. Now, Sony is using one of the software products that the industry uses as the foundation for its PlayStation Classic retro console.

The console licensing list includes PCSX ReArmed, as Kotaku noted yesterday in his review. This is the ARM port of PCSX Reloaded, itself an offshoot of the original PCSX emulator, which was no longer developed in 2003.

Do not worry, it's not a crime or anything like that: Sony has the right to do that. It is ironic and significant that the emulator developers have been working hard for over two decades to officially use a tool that is known (though not exclusively) for piracy. PCSX and its derivatives are open source under the GPL.

It is a great endorsement by these rogue developers, as you can call them, whose reverse engineering-based software has not only made the proprietary systems of large companies useful, but also useful, as the best option for running these old games ̵

1; like Sony chosen yourself! Gaming historian Frank Cifaldi has an interesting topic about why this is so awesome for some of us.

It also makes sense to some extent: Sony would have had to invest a sizeable amount of resources You can build resources from scratch to create an emulator from scratch, or (even more complex) the PlayStation hardware in some way Recreate way. Why not use a high quality open source emulator with years of active development and testing?

Not every company has made this choice: Nintendo has developed its own emulators for its NES and SNES Classic mini-consoles, as was previously the case with Virtual Console (and Animal Crossing in GameCube). But even then, these devices run on a custom Linux build, which of course uses a similar open source license. Either way, the game world is in the open source community.

It's true that the emulators themselves were never really illegal – unless they used proprietary code or something else. It was always the ROMs themselves, copies of games that companies were fighting the hardest. But emulators have always lived in a sort of gray area, even if few measures were taken against them. In recent years, the interest in retro games has increased again and the willingness to pay for it, but if the emulators have not let us do this for decades for free, there is a good chance that many of these games would have been forgotten


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