Sunless Skies provides a direct link to the world of porcelain bowls, swarf factories, and the imperialist arrogance of the Victorian Empire. They are the captain of a ship and travel with a shaggy crew of intricate sailors with all their unexplored archipelagos on the high seas in search of profit, adventure and stories. It's a story that remains determinedly in vogue except as told by Failbetter Games ̵
Your ship is indeed a flying steam locomotive, and here the high seas are clouds that are in an underground sky. Most annoying is the fact that, unlike nineteenth-century Penny Novellas authors, the authors of the game are just too eager to kill you, the protagonist, after they have done a poorly prepared trip or poor dice , The stakes are as high as the sunless sky.
In your sparkling locomotive you rock around the rugged cliffs of the High Wilderness. On the way, your engine consumes fuel and supplies of sailors. As in his predecessor Sunless Sea both of you run out and your crew is stranded and most likely cannibals. Just as Noah released his dove, you can send out a scout (in my case a gothic bat) to search for land or other interesting places.
The cost and risk of every excursion are so great that arriving at the port with a sense of Relief is connected to the 16th century. On land, you can renew dead crew members, search for dead crew members, and search for items in stores that could be bought and sold elsewhere at a profit. What matters is that you need to collect a "port report," a report that can be sold back in your hometown and is the permanent source of your basic income.
Once the basics are done, you can explore it. Each port exists as a discrete interactive narrative, each with the playful, disturbing attitude of a short story by HG Wells. Polmear & Plenty's Inconceivable Circus is a melancholic slide show whose performers you can get to know and whose problems you may be able to solve. There is Magdalene & # 39; s, a nunnery with a brothel, where you can have your psychic wounds healed at the right price by workers whose service seems to be distracting from their own problems. You'll discover the secrets of every place you visit, often on multiple trips, and in this way, your image of the Empire fills as well as your wallet.
The High Wilderness consists of four regions, including Albion, which is illuminated by a clock sun. This world is exquisitely painted, not just in pictures, but also in words (at some point a train accident happens, covered with a network of mushrooms, like "mint crinoline"). The effect is enhanced by a soundtrack of lush, atmospheric electronic swellings that develop into melodies as you approach land.
However, it is a hostile world, and much of the challenge and joy of the game is to take the opportunity of misfortune for the claws. The routes between the ports are dangerous, filled with pirate steam locomotives, octopus giant squid and boulders threatening to pierce your hull at the next brush. And the further you travel from home, the greater the likelihood that you will see terrible things that will increase your "terrorist" meter – fatal if it exceeds a certain threshold. Sunless Skies is a rich and intoxicating brew that exhilarates the explorer's itch, but not without leaving the weird scar.
Resident Evil II
Capcom PS4, Xbox One, 18)
This is not so much a remake of the 1998 PlayStation classic (for the Night of the Living Dead director George A Romero staged a television commercial) as a fierce re-staging. It's a game of ancient clichés: The rookie cop comes to his first day to find a burning city full of stinking undead. But the balance and elegance with which these uncomplicated ingredients are blended is enlightening. Resources are terribly scarce; Every ball and every bandage must be cleaned and weighed. The result is an exciting, if stressful, game design.
Ace Combat 7: Skies Unknown
Namco-Bandai PC, PS4, Xbox One, 12)
So was Powerful Top Gun & # 39; s portrayal of glittering sunshine that the US Air Force had set up recruitment booths in front of the movie theaters in which the film was shown. In view of the chance, Ace Combat 7 would certainly have a similar effect. Somewhere between a flattering approach to arcade navigation, what it means to be aerial combat in a state-of-the-art multimillion-dollar jet and a stern-faced simulation, you scream through the air that targets airborne and ground targets. The varied missions delight and surprise, while an amazing, albeit short, reality mode provides even more tactility to those who have the guts.