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The 1.05 PC patch of Horizon Zero Dawn is here

By Sherif Saed on Wednesday September 16, 2020 12:19 PM GMT

A new week brings a new Horizon Zero Dawn patch to PC.

Guerilla Games has released a new update for the PC version of Horizon Zero Dawn. Today’s patch, version 1.05, mostly brings fixes for crashes, although it contains a few other fixes.

The update addresses the issue that caused Aloy’s hair to not display properly when running the game at a frame rate above 30 fps. Shader animations for things like door locks now also have an unlocked frame rate.

Apart from various fixes for graphical flickering and corruption, the update also allows players with extremely wide resolutions to replace blurry sidebars with black bars.

Read the full 1.05 changelog below.

Crash fixes

  • Fixed a crash in NetPresenceManager that some players had when launching the game or benchmark from the main menu.
  • Fixed a crash where the Steam SDK could crash on initialization if the game executable was launched directly from the installation folder and not from Steam.
  • Fixed a crash that would occur if the player hit “Stop” immediately after pressing “Play” in Steam.
  • Fixed a startup crash when using Avast Antivirus.
  • Fixed a crash that could occur if VRAM was to be oversubscribed.

Graphic improvements

  • Fixed an issue where Aloy’s hair would not display properly when the game was over 30 FPS.
  • Shader animations (e.g. hologram locks on doors, GAIA in the kinematics, etc.) are no longer set to 30 FPS, but are executed with an unlocked frame rate.
  • Fixed an issue with flickering textures in the main quest “A Gift from the Past”.
  • Fixed a problem with flickering snow systems.
  • Fixed an issue with flickering paintings in Song’s Edge.
  • Fixed graphical corruption issues unique to certain GPUs.
  • Fixed an issue where the game would open in windowed mode instead of full screen mode if the player was using a different window when booting the game.
  • Fixed an issue where the game would not run at the correct resolution when switching from window to full screen.
  • An option has been added to turn off “Blurry Sidebars” in extremely wide resolutions and display black sidebars instead.

Further improvements

  • Allow players to continue playing the game even if it is determined that the version of Windows they are using is too low to run the game in stable conditions.
  • Added an option to turn off controller vibration / rumble.
  • A problem with saving the attribute “Permission to track data” of the player profile has been fixed (then asked for this permission again).
  • Fixed an issue where the opening cutscene music would not play after exiting the player and immediately starting a new game.
  • Fixed an issue where inverting mouse controls also affected the input of the dialog tree selection.

known problems

  • Some players experience a memory error during the game optimization process.
  • Some players have problems with graphics settings, such as: B. Anisotropic filtering or HDR is not working properly.
  • Some players have performance issues with certain GPUs or combinations of hardware.

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