Home / SmartTech / The D20 beat: Dungeon Of Naheulbeuk’s humor doesn’t hit my funny bone

The D20 beat: Dungeon Of Naheulbeuk’s humor doesn’t hit my funny bone



I have long adopted humor in my role-playing games. The Bard Tale’s IV has been one of my favorite RPG games over the last few years, and I’m always ready for the Dragon Quest puns. And right now, Wasteland 3 still makes me laugh.

But if your game goes from role-playing with laughter to being parody, you need to make sure that these jokes are good and smart from the start. And although I appreciate the tactical combat that forms the basis of The Dungeon Of Naheulbeuk: The Amulet of Chaos, I just don’t care about its blatant humor.

And that comes from the person who fart jokes 2 hours a day on VentureBeat Slack.

The Dungeon of Naheulbeuk comes from the series of audio adventures by French author John Lang that parody role-playing games. I haven̵

7;t heard this yet, but I’m digging where this came from. I’m ready for a world where we’re starting to get video games from podcasts and Twitch live plays.

But I found that Naheulbeuk just has too much humor in the bathroom, too many lazy jokes based on stupid ogres, cowardly villains, wet elves and so on. It’s off-putting and I found it hard to focus on playing the game.

And that’s a shame. I dig the tactical battle of the developer Artefacts Studio. It takes advantage of each character’s different abilities, with an emphasis on using cover and avoiding the threat areas of prepared enemies. You have to think and plan on the battle map. It’s an intelligent system.

But unfortunately the humor is as stupid as the tactical battle is smart.

A cool core

Above: This is from an adventure that a laid-off receptionist created.

Image Credit: GamesBeat

Manticore Games is a fantastic name for any company that does business with Dungeons (The Manticore has a long history with RPG, which appears in its earliest editions.) The core user-generated game platform recently launched a community competition to find out about game jams D & D. Content. People made about 150 games of fighting, magic, and puzzles. Manticore announced Tuesday that Epic Games has invested $ 15 million in the company.

A few weeks ago, co-founders Frederic Descamps and Jordan Maynard, along with CMO Patrick Buechner, showed me some of the games that were made with Core. The company makes all of the assets and people build with them. You don’t need to create any elements, pictures or other elements. You don’t have to import anything into Core either. It’s a far cry from using the toolsets found in RPGs to create custom content like Neverwinter Nights (and its sequel). Heck, you basically had to know C + in order for the Neverwinter Nights tools to work (Neverwinter Nights 2 is a little more forgiving). An old Neverwinter Nights modder who also runs a haunted house in Utah won one of the competition categories. Maynard said they would stream themselves and make their entry.

They seemed most proud of the story of one person, a receptionist in the UK, who lost her job due to the pandemic.

“She was released because of COVID. She decided to get into some kind of dream job building a game room in the UK and started doing some very simple coding courses back in April. And then she discovered core and competition and built one of the most beautiful games in the world D & D. and ultimately she wants to create a game studio with her wife, ”he said. “And that’s kind of an inspiration for our trip.”

And that’s what I find exciting about Core. I like the idea of ​​people using this as a stepping stone to learning more about careers in game development, but it’s the reasons they want to make games that attract me. I hope one day I play a game that she and her wife are playing.

Hit points

  • Kingdoms of Amalur Re-Reckoning was an enjoyable return to the past. The original was released in 2012 and this action RPG was a huge world full of quests and beautiful areas to explore. I also enjoyed the combined fight. But when we come back to it eight years later in this remaster, it’s obvious how far open-world games have come since then. The world of Re-Reckoning remains beautiful, but these characters have certainly not aged well. And the mechanics feel more limited compared to newer action RPGs. However, it reminds me of the bright future we had at Curt Schilling’s 38 studios … and how it went up in flames and hurt so many people. The ex-sports journalist in me sees Schilling as a baseball player in the Hall of Fame (the game is changing and 300 wins should no longer be the be-all and end-all for Cooperstown) but as an editor dealing with the gaming business. I would put it in any ledger to show how do not walk a game studio.
  • Baldur’s Gate III has been pushed back and is now coming to Steam Early Access on October 6th. Larian Studios posted a blog this week about how romance will work. Being a Mack Daddy with my adventurous companions isn’t my approach to playing the BioWare style of a party-based RPG, but I do realize that a lot of people love it. I wonder how many people will end up making sweet love with a leprechaun (not that there’s anything wrong with that!).
  • This makes October an attractive month for people having fun D & D.turn-based role-playing games. Solastra: Crown of the Magister (which licenses the 5th edition D & D. Rules) comes to Early Access on October 20th. So while I look forward to the new consoles coming in November, I’ll likely still be rolling my virtual D20s in these games.

The D20 Beat is GamesBeat Editor-in-Chief Jason Wilson’s column on role-playing games. It usually runs every two weeks. It covers video games, the digital components of traditional tabletop RPGs, and the rise of RPG streaming. Drop me a line if you have any RPG news, insights or memories to share … or just want to roll a digital D20 with me.


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