Warcraft III is one of the best real-time strategy games of all time. Its rich history and memorable characters form the basis of what would become World of Warcraft. Blizzard announced last week during BlizzCon 2018 in Anaheim, California, that the 2002 PC game will be redone with Warcraft III: Reforged, to be released in 2019.
Last year, Blizzard StarCraft remastered. But re-forging is more than a remaster. Blizzard updates character models, cut scenes and even tinkers with the story and gameplay of the original. That could be risky. Warcraft III has sold over 4.5 million copies. The modding community has helped to create new genres like MOBAs (Multiplayer Online Battle Arenas). Why bother too much when you can spice up the original assets?
I had the opportunity to speak with Reforged Chief Producer Rob Bridenbecker and senior author Christie Golden last week during BlizzCon. They told me how Blizzard approached this remake of one of the most popular games, and they gave me an idea of the changes to come.