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The video games industry is struggling to win them over for shooting in New Zealand



On the eve of the biggest game developer conference, video game makers are struggling to get a shooter to take them to the top of New Zealand shootings. I have a deep heart for this event, with so much loss of life. And I'm worried that the aftermath will once again pull video games into a polarizing global discussion.

It does not help that an alleged shooter during the game "Remember guys, subscribe to PewDiePie" (referring to the popular video game influencer on YouTube) livestreamed from the shoot on Facebook. He shot genuine video game style victims, and his live video spread across the viral networks, even as platform owners like Facebook wanted to wipe it out.

PewDiePie aka Felix Kjellberg, a Swedish creator with a large fanbase, had nothing to do with shooting. However, a major hassle in the social media has been directed at his past behavior as a contributing cause because he has expressed racist and anti-Semitic remarks in his past videos. PewDiePie tweeted that he was "sick" when he was mentioned.

This tweet itself had hundreds of thousands of "likes", but it triggered a heated debate between those who considered PewDiePie a victim and those who considered it deserved that they found the white Supremacist so attractive to viewers in the past.

Many in the video game industry have long seen PewDiePie no more than one of their own, but PewDiePie still has more than 89 million subscribers, enough to deny him as a videogame extremely rich and hard-to-crack personality. Without games, PewDiePie would not exist and he is so popular that he can boost the gambling of his favorite games.

Researchers have found no credible link between playing violent video games and violent behavior. However, this is more of an argument as to whether a video game player, PewDiePie, can trigger violence. In this way, PewDiePie is no different from President Donald Trump, who also inspired the shooter in the shooter's own words to use force. (I would find that Trump's language was much more provocative). Critics (such as the Council for American-Islamic Relations) say that such people "normalize" intolerance, white supremacy, Islamophobia, and Nazism.

But a dispute over PewDiePie is exactly what the shooter intended. The intention was to sow division by blazoning PewDiePie as a "fascist neighbor" and to accelerate the wars of culture. Does that mean when I write about PewDiePie that I fall into the hands of the shooter?

"What's new here is the targeted weapon the shooter was looking for – he directly uses cultural markers to activate the response, if you want," said Alisha Karabinus, assistant director for introductory composition and PhD student at Purdue University , in an email to GamesBeat. "By calling PewDiePie through jokes about Fortnite within the manifesto, yes – he has irrevocably linked this event with flashpoints in ongoing discussions in and around the game culture."

She added, "But I do not know if that's going to represent a watershed for this discussion." There are some people (Jared Holt) who unpack the traps and "shit posting" style that the shooter purposely used here "Unpacking rigorously" At the same time, there are a multitude of people, both academic and mainstream, who have already explored links between specific aspects of the game culture and political events of recent years – these connections already exist, I think, then The question is: will this event sharpen these links to a broader audience because what we need to talk about is not games or even game cultures, as if it were a monolith, we may need to talk more about how play-relevant spaces and gambling Discourses can influence or influence the radicalization of participants in online spaces, it is not that Games are to blame. It's a question of how these different factors come together to make something much bigger.

Above: Slaughterhouse Five, by Kurt Vonnegut

Credit: Random House

The Fallout has certainly touched other parts of gambling beyond a single polarizing figure. Valve also removed more than 100 honors to the New Zealand shooters of Steam's digital distribution service. This raises the question of how much Valve should censor the freedom of speech on his platform.

"Games and social media are the relatively unregulated tools that make a message easy and widespread," a researcher from a private news group said

One of my Facebook friends challenged the media to use shooters like the white one Supremacists in New Zealand to deny the public, who would only win because he had reached so many people with hatred. This friend suggested not to mention the shooter or his white manifesto with Supremacist.

We should not fall for this bait, said the shooter. But I do not feel that I can bury a story like this by not mentioning it. I do not think we can solve the shooter problem by not talking about it.

And that brings me back to college when I studied anti-war literature and wrote authors like Kurt Vonnegut who wrote in the slaughterhouse Fifth: "There's nothing intelligent to say about a massacre." I'm afraid it's true. But let's hope that something good can come of it, like a flood boat …. I can not even bring myself to complete this sentence.


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